ABOUT THIS MICROSITE
With the rapid progress in ICT, interactive learning has become a conduit for not only increasing student engagement, rather also for effective teaching and assessment. Furthermore, the proliferation and advancement of web-based frameworks, has made it possible to make resources available to a large percentage of the population.
However, the copious amounts of ICT resources available to teachers comes with its drawbacks, namely teachers may not have the time to find or learn about these resources. This website focuses on one such resource – Kahoot!
Kahoot! is a web-based game-like website allowing teachers to enhance learning, conduct formative assessment, surveys and discussions on topics. Research has shown the benefits of using game-based assessment and learning tools in the classroom.
This website aims to provide teachers with the basic knowledge they need to navigate and implement Kahoot! in their classroom. In addition to step-by-step video tutorials, sample "Kahoot Quizzes", there are also links to research in the field of game-based learning. This allows teachers to see the benefits and limitations of this mode of teaching.
However, the copious amounts of ICT resources available to teachers comes with its drawbacks, namely teachers may not have the time to find or learn about these resources. This website focuses on one such resource – Kahoot!
Kahoot! is a web-based game-like website allowing teachers to enhance learning, conduct formative assessment, surveys and discussions on topics. Research has shown the benefits of using game-based assessment and learning tools in the classroom.
This website aims to provide teachers with the basic knowledge they need to navigate and implement Kahoot! in their classroom. In addition to step-by-step video tutorials, sample "Kahoot Quizzes", there are also links to research in the field of game-based learning. This allows teachers to see the benefits and limitations of this mode of teaching.
WHY KAHOOT? PEDAGOGICAL RATIONALE
Kahoot! is a powerful tool for formative assessment as students’ knowledge is being tested in a fun and engaging way. It can be used by teachers in all subject areas. Students hardly notice that they are constantly being evaluated and tested on their knowledge, as they are more focused on answering the question correctly and as fast as possible. Players earn more points for speedy responses and after each question are ranked. This sparks competition between the students, which is what makes the approach so enjoyable for classes. It is a great activity to use at the start or end of class as it excites/engages students, whilst assessing their knowledge, in a fun and engaging way.
Using Kahoot really echoes certain aspects of Bloom's Digital Taxonomy and SAMR model. In addition, the use of Kahoot! in learning and assessment echoes the TPACK (Technological Pedagogical Content Knowledge) model, where in, effective use of ICT in teaching and learning is governed by a deep knowledge of Content, Pedagogical Strategies in a particular subject area, and how ICT use applies in that learning area.
Furthermore, Kahoot! also provides the teachers with valuable data about learning. Immediate feedback is beneficial to students as has been shown in the work of Hattie & Timperley (2007). Kahoot provides students with immediate feedback, ergo, the process becomes Assessment as Learning (EDUVic). In addition, the data from Kahoot, can also be used as Assessment for Learning and Assessment of Learning (EDUVic), albeit, in a more engaging context.
Some students may not fair well under test conditions, this method, allows teachers to build student confidence in the knowledge they have learnt, thereby, reducing the anxiety that comes with test conditions. It is essentially, about reconditioning the student's cognitive processes.
Using Kahoot really echoes certain aspects of Bloom's Digital Taxonomy and SAMR model. In addition, the use of Kahoot! in learning and assessment echoes the TPACK (Technological Pedagogical Content Knowledge) model, where in, effective use of ICT in teaching and learning is governed by a deep knowledge of Content, Pedagogical Strategies in a particular subject area, and how ICT use applies in that learning area.
Furthermore, Kahoot! also provides the teachers with valuable data about learning. Immediate feedback is beneficial to students as has been shown in the work of Hattie & Timperley (2007). Kahoot provides students with immediate feedback, ergo, the process becomes Assessment as Learning (EDUVic). In addition, the data from Kahoot, can also be used as Assessment for Learning and Assessment of Learning (EDUVic), albeit, in a more engaging context.
Some students may not fair well under test conditions, this method, allows teachers to build student confidence in the knowledge they have learnt, thereby, reducing the anxiety that comes with test conditions. It is essentially, about reconditioning the student's cognitive processes.