RESEARCH
Below is a collection of research papers and articles exploring the benefits and limitations of game-based learning and assessment in the classroom.
Aronin, S., & O’Neal, M. (2011). Twenty Ways to Assess Students Using Technology. Science Scope, 34(9), 25-31
Duke University: Kahoot as a formative assessment tool. (n.d.). Retrieved from https://cit.duke.edu/blog/2015/07/kahoot-as-formative-assessment/
EDTECHReview: Engaging students with Kahoot .(n.d.). Retrieved from
http://edtechreview.in/news/1490-how-kahoot-can-help-teachers-to-engage-students
Ifenthaler, D., Eseryel, D., & Ge, X. (Eds.). (2012). Assessment in Game-Based Learning. New York, NY: Springer New York.
Kiili, K., Devlin, K., Perttula, A., Tuomi, P., & Lindstedt, A. (2015). Using video games to combine learning and assessment in mathematics education. International Journal of Serious Games, 2(4), 37-55
Kim, Y. J., Almond, R. G., & Shute, V. J. (2016). Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. International Journal of Testing, 16(2), 142–163.
Rezaei, A. R. (2005). Computer-Enhanced Formative Assessment and Student Engagement. Journal of Interactive Instruction Development, 18(1), 19–23.
Tsai, F.-H., Tsai, C.-C., & Lin, K.-Y. (2015). The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment. Computers & Education, 81, 259.
Walker, A. A., & Engelhard, G., Jr. (2014). Game-Based Assessments: A Promising Way to Create Idiographic Perspectives. Measurement: Interdisciplinary Research and Perspectives, 12(1-2), 57–61.
Aronin, S., & O’Neal, M. (2011). Twenty Ways to Assess Students Using Technology. Science Scope, 34(9), 25-31
Duke University: Kahoot as a formative assessment tool. (n.d.). Retrieved from https://cit.duke.edu/blog/2015/07/kahoot-as-formative-assessment/
EDTECHReview: Engaging students with Kahoot .(n.d.). Retrieved from
http://edtechreview.in/news/1490-how-kahoot-can-help-teachers-to-engage-students
Ifenthaler, D., Eseryel, D., & Ge, X. (Eds.). (2012). Assessment in Game-Based Learning. New York, NY: Springer New York.
Kiili, K., Devlin, K., Perttula, A., Tuomi, P., & Lindstedt, A. (2015). Using video games to combine learning and assessment in mathematics education. International Journal of Serious Games, 2(4), 37-55
Kim, Y. J., Almond, R. G., & Shute, V. J. (2016). Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. International Journal of Testing, 16(2), 142–163.
Rezaei, A. R. (2005). Computer-Enhanced Formative Assessment and Student Engagement. Journal of Interactive Instruction Development, 18(1), 19–23.
Tsai, F.-H., Tsai, C.-C., & Lin, K.-Y. (2015). The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment. Computers & Education, 81, 259.
Walker, A. A., & Engelhard, G., Jr. (2014). Game-Based Assessments: A Promising Way to Create Idiographic Perspectives. Measurement: Interdisciplinary Research and Perspectives, 12(1-2), 57–61.